
It's also a good damaging skill to initiate a combat before it starts in early game. You can also use it to both finish an already injured target and deal damage to other target at the same times. Barrage: Shoot out 3 arrows at chosen targets, good burst damage.It also apply Haste, so if you don't have Haste yet, you can use it as a pre-cast into battle as well to get one extra AP from the start. Tactical Retreat: mobility skill, use it to get on high ground.

So kill the mages, then this spell is pretty much safe-guard you from all harm from any physical threats. Uncanny Evasion: Grants you 90% dodge and cause most attacks to miss except magic spells.Teleportation: use to throw enemy back down to lower ground if they manage to reach you or use it to place enemies in a straight line for Marksman Fang to pierce through multiple targets.Cloak (optional): grants Invisible status, temporarily safe-guard you from enemies.When played as Elf, you don't have to take it as starting skill, consume the human flesh of murdered prisoner on starting ship instead. Adrenaline: Gain 2 AP for this turn but lose 2 AP on the next turn ( a tradeoff), use it when you need to confirm a kill to trigger Executioner talent or when you really want to setup some defensive buffs or just simply want to finish off some high threat targets.When used on high ground it could be very handy, estenially hard CC enemy in place if they don't have any jumping ability or can't reach you, especially if target is a melee enemy. Pin Down (optional): Cripple target, pinning them in place.Ricochet: A shot that bounce 3 times, hitting multiple targets.Elemental Arrowheads: Use on blood pool to get bloody arrows which increase your physical damage output on weapon attacks.As for bows or crossbows, just grab the ones which is currently stronger or having better rolls at the moment, look out for the weapons with +10/20% critchance, and preferably ones with rune slot.In Act lll, kill Shadow Prince and grab his ring for: +3 Finesse, +3 Wits, +Cloak.Use Rings with +Warfare +Scoundrel or +Huntsman, if you manage to get some +Wits along as well, that would be perfect.Luronta Temva (Leggings): +2 Finesse, +2 INT, +2 Wits, +2 Aero.

#Lone wolf divinity 2 skin
Use the Unique Glove Second Skin found in Act 1.Last One Standing (Act IV): +3 Finesse, +5 Memory, +Skin Graft which is sold from Lord Omyt in Kemm Mansion.An Mey Falin (Act ll): +1 Polymorph +1 Warfare which is sold or drop from Eithne the Trader.


→ When your WITS have rocketed pass 100% critchance, included the use of Peace of Mind & Apotheosis. → If the requirements already met with the help of your gear, respec the attributes or combat skills and relocate them elsewhere where it could yield more benefits like getting more Ranged / Huntsman and eventually having 4 global damage modifier to invest into: Warfare, Scoundrel, Ranged, Huntsman.
